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SNES, Reviews

WWF Royal Rumble (SNES) – Review – Ref Down, Chaos Up: Pure No-DQ Madness

The 16-bit wrestling boom was a lawless carnival of Lycra and latent glitchery. In June 1993, LJN’s WWF Royal Rumble somersaulted onto the Super Nintendo promising 16 megabits, twelve superstars, and the first console Battle Royal that could crowd six beefcakes on screen without turning the framerate into confetti. Classic or clunker? Depends on whether you grade […]

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Nintendo 64, Reviews

Cruis’n USA (N64) – Review – No Cows Were Harmed in the Making of This Port

What happens when a neon-drenched arcade road trip is detuned for family-room consumption? (Spoiler: fewer cows explode and more fog rolls in.) Cruis’n USA on Nintendo 64 is either a lovable launch-window workhorse or a grainy slipstream disaster, depending on whether you still smell nacho-cheese carpeting when you close your eyes. Over-hyped? Ask anyone who bought

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NES, Reviews

Flying Warriors (NES) – Review -Masks, Mandara, and the Mark of Pain

Is Culture Brain’s Flying Warriors the holy grail of martial-arts curios or a dusty footnote squeezed between Ninja Gaiden II and that unloved copy of Karate Champ your cousin pawned off on you? (Rhetorical, naturally the answer is “yes” to both, plus an extra scoop of what-the-heck.) From afar it masquerades as a stock 8-bit brawler: punch, kick, platform, repeat. Then it

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SNES, Reviews

Bust-a-Move (SNES) – The 4-Mbit Puzzle That Stole My Weekends

There’s a special corner of the ’90s game-scape where pastel dinosaurs moonlight as ballistics engineers and basic trigonometry masquerades as Saturday-morning candy. Welcome to Bust-a-Move on the Super Nintendo, the cartridge that taught an entire generation how to eyeball 45-degree bank shots long before they could spell “isosceles.” How weird is it that two knee-high dragons,

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SNES, Reviews

World Heroes 2 (SNES) – Time-Traveling Fistfights and 24-Megabit Dreams

Is World Heroes 2 for the Super Nintendo a mere footnote in the 16-bit arms race, or a lost Rosetta Stone that proves fighting games could be both impeccably weird and mechanically sharp? (Rhetorical, of course it’s both. And neither. Schrödinger’s Cartridge, baby.) Picture a Viking who sneezes icebergs at a Muay Thai legend, while a spectral pirate

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