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The Lost Vikings (PC) – Review – Norse Comedy Meets Brain Gym

Every retro library hides at least one box that looks harmless, until you boot it and realize you’ve voluntarily signed up for a three-hour physics exam proctored by cartoon Norsemen. That, in a cracked nutshell, is The Lost Vikings on MS-DOS: a puzzle-platformer so simultaneously sensible and surreal that I still can’t decide whether it’s the spiritual ancestor […]

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Call of Cthulhu: Shadow of the Comet (PC) – Review – Lovecraft in 256 Colors

Is Infogrames’ 1993 cosmic creeper Call of Cthulhu: Shadow of the Comet an unsung classic or a creaky footnote, a crowning jewel of VGA horror or a half-remembered fever dream you accidentally installed from a cover‑disk while looking for shareware pinball? (Answer: all of the above, plus a side order of tentacles.) In an industry year dominated

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The 7th Guest (PC) – Review – the CD-ROM That Tried to Eat Our Brains

Is The 7th Guest the gothic blockbuster that legitimized CD-ROM drives, or a glorified slideshow of jump-scares and logic worksheets? That isn’t a trick question so much as a gut check: if the words “Microscope puzzle” still send you into fight-or-flight, you already know the answer. In April 1993 Trilobyte’s mansion mystery promised bleeding-edge horror and delivered

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The Legend of Kyrandia (PC) – Jester’s Laughter, Fireberry Hangovers, and the Nine-Slot Tyranny

We already know early-’90s adventure games either delighted in murdering you for mis-clicks (hi, Sierra), drenched everything in self-aware snark (hello, LucasArts), or protected their secrets with novellas of lore that doubled as copy-protection (looking at you, Ultima VII). But what about a title that looked like Disney concept art, sounded like an Amiga demo-scene mixtape,

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