PC

PC, Reviews

Commandos 2 (PC) – Review – Where Every Pixel Packs Explosives

What happens when a Spanish studio condenses every WWII action‑film cliché, U‑boat sabotage, POW breakouts, cigar‑chomping berets, into a single isometric playground, then dares you to finish the whole affair without tripping a single alarm? (Spoiler: it involves more quick‑loads than coffee breaks and at least one keyboard hurled in righteous indignation.) Commandos 2: Men of Courage is at once […]

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PC, Reviews

Tribes 2 (PC) – Review – The Shooter That Forgot About Friction

Is it possible for a first‑person shooter to feel simultaneously like Isaac Newton’s fever dream, a Volkswagen commercial set on the moons of Saturn, and the most elaborate game of capture‑the‑flag ever smuggled onto a LAN‑party hard drive? (Answer: obviously, otherwise I’m wasting a healthy chunk of carpal‑tunnel mileage.) Tribes 2 is that contradictory chimera. Released

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PC, Reviews

Interstate ’76 (PC) – Review – 70s Vibe, 97 Polygon Mayhem

Is there a stranger cultural chimera than a 1997 PC game that straps bazookas to muscle cars, swaddles every firefight in wah‑wah guitar, and manages, against all odds, to turn disco facial hair into a unifying game‑design motif? (Answer: doubtful, unless you count Daikatana’s ad campaign, and even that lacked the righteous sideburn.) Interstate ’76 is both bizarro and classical: bizarro

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PC, Recensioni

Indiana Jones and the Fate of Atlantis (PC) – Review – Whips, Wits, and Worldstones

LucasArts’ Indiana Jones and the Fate of Atlantis is that dust‑flecked, whip‑cracking memory preserved forever in 320 × 200 resolution. Bizarre or classical? Both: classically point‑and‑click in every verb‑wheel bone, yet bizarre enough to make you cram glowing Atlantean beads down bronze throats just to watch statues spring to life (as you do). Underrated or overrated? The game sits at

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PC, Reviews

Sid Meier’s SimGolf (PC) – Review – Course Architecture for Chaotic Good Players

Is there anything more deliciously contradictory than a game that lets you micromanage fairway curvature while an 8‑bit kiosk hawks hot dogs with the sonic subtlety of a whoopee‑cushion symphony? (Spoiler: nope.) Sid Meier’s SimGolf might look as stiff as a plaid‑vested club pro on a rainy Tuesday, but behind those chunky sprites lurks a management sim equal parts

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