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SNES, Reviews

Bust-a-Move (SNES) – The 4-Mbit Puzzle That Stole My Weekends

There’s a special corner of the ’90s game-scape where pastel dinosaurs moonlight as ballistics engineers and basic trigonometry masquerades as Saturday-morning candy. Welcome to Bust-a-Move on the Super Nintendo, the cartridge that taught an entire generation how to eyeball 45-degree bank shots long before they could spell “isosceles.” How weird is it that two knee-high dragons, […]

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SNES, Reviews

World Heroes 2 (SNES) – Time-Traveling Fistfights and 24-Megabit Dreams

Is World Heroes 2 for the Super Nintendo a mere footnote in the 16-bit arms race, or a lost Rosetta Stone that proves fighting games could be both impeccably weird and mechanically sharp? (Rhetorical, of course it’s both. And neither. Schrödinger’s Cartridge, baby.) Picture a Viking who sneezes icebergs at a Muay Thai legend, while a spectral pirate

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PC, Reviews

King’s Quest VI (PC) – Land of the Green Isles, Bureau of Bad Puns

We already know Sierra adventures thrived on equal parts whimsy, logic, and the company’s gleeful willingness to pancake you for clicking one wrong pixel (don’t play coy, you’ve watched Graham crumple after sampling porridge that was “a tad too hot”). King’s Quest VI takes that old-school cruelty and wraps it in story-book grandeur: a Disney-adjacent prince marooned in

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PC, Reviews

Castle of the Winds (PC) – The Windows 3.x Roguelike that Sneaked Norse Magic into Office Hours

Let’s settle this right away: Castle of the Winds is equal parts legend and oddity, the digital equivalent of finding a rune-etched longsword in your company’s supply closet. Is it bizarre? You bet, what other roguelike lets you drag-and-drop a +3 Hammer of Thunderclap into a Windows 3.1 “paper-doll” while Excel blinks in the taskbar? Fundamental? If

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SNES, Reviews

WWF Super WrestleMania (SNES) – Piledrivers, Plastic Sweat, and the Case of the Missing Finishers

We already know the early ’90s Super Nintendo could juggle double-jumping frogs, and an Italian plumber who moonlighted as a dinosaur jockey, so what happens when you ask it to simulate 2,000 pounds of spandex-wrapped humanity, four turnbuckles, and ten entrance themes rendered in crunchy PCM? WWF Super WrestleMania happens. This 1992 cartridge is equal parts

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