Reviews

Amiga, Reviews

Abandoned Places: A Time for Heroes (Amiga) – Bread Crumbs, Paprika Runes, and the Hungaro-Amiga Dream

We already know the Amiga catalogue is a kaleidoscope of demo-scene flexes, bedroom curios, and at least three different chrome-teapot tech demos, so why does Abandoned Places: A Time for Heroes still feel like that oddball cousin who shows up to the family reunion in chain-mail, quotes Dragonlance at the snack table, then politely asks if anyone can resurrect […]

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SNES, Reviews

Wonder Project J (SNES) – Nurturing Empathy in a 16-Bit Pinocchio

We already know the SNES is stuffed to the brim with heroic quests and sprawling RPG sagas, but then there’s Wonder Project J, Enix’s audacious venture into robotic child-rearing that somehow slipped through Western localization nets (no “please import me” stickers included). Is it a bizarre oddity, a quietly brilliant classic, or just another overpriced

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SNES, Reviews

X-Zone (SNES) – Beeps, Blasts, and the Shoulder-Mounted Bazooka Nintendo Forgot to Reload

There is a particular electronic chime, beep-beep-BEEP, LOCK, hat still ricochets around the ossified folds of my gamer brain. If you ever wrestled a Super Scope onto your shoulder in 1992, you know the sound: the moment X-Zone’s crosshair snaps crimson, grants missile authorization, and dares you to turn another on-screen war machine into confetti.

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