Nintendo 64, Reviews

Cruis’n USA (N64) – Review – No Cows Were Harmed in the Making of This Port

What happens when a neon-drenched arcade road trip is detuned for family-room consumption? (Spoiler: fewer cows explode and more fog rolls in.) Cruis’n USA on Nintendo 64 is either a lovable launch-window workhorse or a grainy slipstream disaster, depending on whether you still smell nacho-cheese carpeting when you close your eyes. Over-hyped? Ask anyone who bought […]

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NES, Reviews

Flying Warriors (NES) – Review -Masks, Mandara, and the Mark of Pain

Is Culture Brain’s Flying Warriors the holy grail of martial-arts curios or a dusty footnote squeezed between Ninja Gaiden II and that unloved copy of Karate Champ your cousin pawned off on you? (Rhetorical, naturally the answer is “yes” to both, plus an extra scoop of what-the-heck.) From afar it masquerades as a stock 8-bit brawler: punch, kick, platform, repeat. Then it

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SNES, Reviews

Bust-a-Move (SNES) – The 4-Mbit Puzzle That Stole My Weekends

There’s a special corner of the ’90s game-scape where pastel dinosaurs moonlight as ballistics engineers and basic trigonometry masquerades as Saturday-morning candy. Welcome to Bust-a-Move on the Super Nintendo, the cartridge that taught an entire generation how to eyeball 45-degree bank shots long before they could spell “isosceles.” How weird is it that two knee-high dragons,

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SNES, Reviews

World Heroes 2 (SNES) – Time-Traveling Fistfights and 24-Megabit Dreams

Is World Heroes 2 for the Super Nintendo a mere footnote in the 16-bit arms race, or a lost Rosetta Stone that proves fighting games could be both impeccably weird and mechanically sharp? (Rhetorical, of course it’s both. And neither. Schrödinger’s Cartridge, baby.) Picture a Viking who sneezes icebergs at a Muay Thai legend, while a spectral pirate

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PC, Reviews

King’s Quest VI (PC) – Land of the Green Isles, Bureau of Bad Puns

We already know Sierra adventures thrived on equal parts whimsy, logic, and the company’s gleeful willingness to pancake you for clicking one wrong pixel (don’t play coy, you’ve watched Graham crumple after sampling porridge that was “a tad too hot”). King’s Quest VI takes that old-school cruelty and wraps it in story-book grandeur: a Disney-adjacent prince marooned in

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