PC, Reviews

Ween: The Prophecy (PC) – Review – French Surrealism Meets Point-and-Click

Is Ween: The Prophecy the eccentric cousin of early-’90s point-and-clicks or the secret keystone in adventure-gaming’s shaky Jenga stack? (Rhetorical curveball; self-owning answer: somehow, gloriously, both.) Published in Europe by Coktel Vision in late 1992 and shipped to North-American DOS shelves under Sierra’s banner the following spring, this fantasy head-trip feels like Myst got kidnapped by a French comic strip, force-fed […]

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PC, Reviews

Whale’s Voyage (PC) – Review – Retro Space Opera with a Blubber Budget

Picture this: you stroll onto a seedy orbital lot, buy a second-hand starship that looks suspiciously like a humpback whale, and the salesman waves goodbye so fast you can practically smell the afterburn of regret. Welcome to Whale’s Voyage, the 1993 DOS/Amiga curio that duct-tapes Wizardry-style grid crawls to Elite-flavoured commerce, then slathers the result in Euro-techno glitter.

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PC, Reviews

Gobliins 2 (PC) – Review – Pepper-Fueled Puzzle Pandemonium

Here’s a riddle for your retro-brain: what do you get when two slap-stick goblins, one kidnapped heir nick-named “Prince Buffoon,” and an inventory item literally labelled “pepper” collide inside a point-and-click puzzler that refuses to obey the laws of sensible interface design? (Rhetorical aside; self-owning answer: your mouse mat starts to smell like sizzling grey

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PC, Reviews

Goal! (PC, 1993) – Review – When Joysticks Bent the Beautiful Game

Is Goal! a straight-laced football sim or the wobbly back-street cousin who insists every cross should detour like a homing pigeon? (Rhetorical question; self-dragging answer: a bit of both, obviously.) Released in 1993, the year Sensible Software’s stick-men still ruled the terraces and Electronic Arts was busy learning how to pronounce “ma-jell-an” for FIFA International Soccer, Dino Dini’s Goal! marched

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PC, Reviews

Global Domination (PC) – Review – Painting the World Purple One Revolt at a Time

Is Global Domination the weird uncle of early-1990s strategy games, or just a misunderstood cousin that shows up to the family reunion in a garish Risk-cosplay cape and insists the hors d’oeuvres be color-coded “brown” and “purple”? (Rhetorical question; self-owning answer: yes, to both.) Released in 1993 by Impressions Games, right after they taught us to pave Roman

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